Design strategies
- User-centred design keeps the user's needs at the centre of every decision, often testing ideas with them.
- Iterative design repeats a cycle of designing, making, testing and improving.
- The systems approach breaks a product into inputs, processes and outputs.
- Collaboration means working with others, such as clients, experts or other designers.
- Design fixation is sticking to the first idea; strategies like sketching many ideas and taking inspiration from nature help avoid it.
Drawing techniques
- Freehand sketching is quick for exploring ideas.
- Isometric drawing shows a 3D object with vertical lines and lines at 30 degrees.
- Oblique drawing shows the front face flat, with depth lines at 45 degrees.
- Perspective drawing (one-point or two-point) uses vanishing points to look realistic.
- Orthographic projection shows accurate front, side (end) and plan views, with dimensions, for manufacture. In the UK, third angle projection is usual.
- Exploded drawings show how parts fit together. System and schematic diagrams show how circuits or systems work.
Other ways to communicate
- Annotation explains ideas, materials, sizes and how they meet the specification.
- CAD produces accurate 2D and 3D drawings and renderings that can be changed easily and shared.
- Models (in card, foam or with CAD) test proportions and function before making the final product.
Key terms
- Isometric drawing
- A 3D drawing with lines at 30 degrees to the horizontal.
- Oblique drawing
- A 3D drawing with a flat front view and depth lines at 45 degrees.
- Orthographic projection
- Accurate front, side and plan views of an object for manufacture.
- Exploded drawing
- A drawing showing how parts fit together.
- Annotation
- Notes added to drawings to explain ideas.
- User-centred design
- Designing around the needs of the user.
- Design fixation
- Sticking to the first idea instead of exploring others.
Practise Design strategies and communicating ideas: 10 questions