Online media and video games

GCSE Media Studies revision notes, key terms and practice questions.

Online, social and participatory media

  • Online media include websites, social media, blogs, vlogs and podcasts. They are interactive, instant and global.
  • Participatory media let audiences create and share content, comment and like, blurring the line between producer and audience.
  • Influencers build audiences on social media and are paid to promote products; UK rules require adverts to be clearly labelled (such as #ad).
  • Algorithms decide what users see, which can create echo chambers.

Video games

  • Video games are a huge industry, often earning more than films. Genres include action, sport, puzzle and role-playing games.
  • Players are active: they control characters and make choices, and many games are social and online.
  • Games are rated by PEGI, from 3 to 18, and may be criticised for violence or for encouraging spending (such as loot boxes).
  • Games use narratives, avatars and immersive worlds, and are marketed with trailers, streams and social media.

Issues

  • Benefits: access to information, creativity, community and new voices.
  • Concerns: misinformation, cyberbullying, privacy and data, and addiction.

Key terms

Participatory media
Media where audiences create and share content.
Influencer
A social media user paid to promote products to their followers.
Algorithm
A set of rules a platform uses to decide what users see.
Echo chamber
When people only see views that match their own.
Avatar
A character that represents the player in a game.
Loot box
A paid-for item in a game with random rewards.
Misinformation
False or misleading information.

Practise Online media and video games: 10 questions