Using augmented reality to present information

Cambridge National IT revision notes, key terms and practice questions.

What augmented reality is

  • Augmented reality (AR) adds digital content, such as images, 3D models, text or sound, on top of the real world. It is usually seen through the camera of a phone or tablet, or through a headset.
  • Virtual reality (VR) is different: it replaces the real world with a completely computer-generated one, usually through a headset.

How AR works

  • The device's camera sees the real world, and its sensors (such as GPS, a gyroscope and an accelerometer) track where it is and how it moves. Software places the digital content in the right place.
  • Marker-based AR shows content when the camera recognises a marker, such as an image or a QR code. Markerless AR places content on surfaces the device detects, or uses GPS to place it at a location (location-based AR).

Uses of AR

  • Shops: trying on clothes, or seeing how furniture would look in your room. Education: exploring 3D models of the heart or the planets. Entertainment: games such as Pokémon GO, and filters on social media.
  • Navigation: arrows over a live camera view. Industry: repair instructions shown over machinery. Museums and tourism: extra information about exhibits and places.

Designing an AR prototype

  • Start with the client's requirements, the purpose and the target audience.
  • Plan with design tools, such as storyboards or visualisation diagrams, and list the assets you need: images, 3D models, sound, video and text.
  • Check the law: assets may be protected by copyright, so use your own, or ones you have permission or a suitable licence to use. Record where each asset came from in an asset log.
  • Build the prototype, test it against the requirements, and use feedback from users to improve it.

Key terms

Augmented reality
Digital content shown on top of a view of the real world.
Virtual reality
A completely computer-generated world that replaces the real one.
Marker-based AR
AR that shows content when the camera recognises a marker, such as an image.
Markerless AR
AR that places content using detected surfaces or GPS, without a marker.
Location-based AR
AR that uses GPS to show content at particular places.
Asset
A resource used in a product, such as an image, 3D model or sound.
Prototype
An early working version of a product, used to test ideas.
Asset log
A record of each asset used and where it came from.

Practise Using augmented reality to present information: 12 questions