How film music works
- Film music creates mood, builds tension, shows what characters feel and tells the audience what might happen next.
- A leitmotif is a short theme linked to a character, place or idea, which comes back when they appear. Famous examples: the two-note shark theme in Jaws and Darth Vader's march in Star Wars (both by John Williams).
- Underscore plays under the action. Non-diegetic music is heard only by the audience; diegetic music comes from inside the story (a band playing in the scene, a radio).
- Mickey-mousing is when the music matches the action exactly, such as a falling scale as someone falls down stairs.
Musical devices for effect
- Tension: dissonance, chromatic notes, low pedal notes, ostinatos, tremolo strings, rising pitch and crescendo.
- Heroes and adventure: brass fanfares, major keys, strong dotted rhythms. Romance: strings, slow legato melodies. Sadness: minor keys, slow tempo.
- Timbre matters: the same theme can sound heroic on brass or lonely on a solo flute. Composers also use synthesisers, choirs and sound design. Hans Zimmer and John Williams are famous film composers.
- Some films reuse music from the Western classical tradition, chosen for its mood.
Video game music
- Game music must loop smoothly, because players can stay in one place for a long time.
- Adaptive (dynamic) music changes with the gameplay: faster and more intense in a battle, calmer when exploring, with short stingers when something happens.
- Early consoles used chiptune: simple 8-bit sounds with a few square-wave channels. Koji Kondo's music for Super Mario Bros. and The Legend of Zelda is famous.
- Modern games use full orchestras, choirs and electronic sounds, just like films.
Key terms
- Leitmotif
- A short theme linked to a character, place or idea.
- Underscore
- Music played under the action of a scene.
- Diegetic music
- Music that comes from inside the story, so the characters can hear it.
- Non-diegetic music
- Music only the audience can hear.
- Mickey-mousing
- Music that matches the action exactly.
- Ostinato
- A short pattern repeated over and over.
- Adaptive music
- Game music that changes with what the player does.
- Chiptune
- Simple electronic music from early game consoles.
Quick questions on Film and video game music
- What is a leitmotif?
- A short theme linked to a character, place or idea: Like the two-note shark theme in Jaws.
- What is diegetic music?
- Music that comes from inside the story, so the characters hear it: Such as a band playing in the scene.
- What is non-diegetic music?
- Music only the audience can hear: Most underscore is non-diegetic.
- What is mickey-mousing?
- Music that matches the action exactly: A falling scale as someone falls, for example.
- Which device is most likely to build tension?
- A repeated ostinato with dissonance and a crescendo: Tremolo strings help too.
- Which instruments most often play a heroic theme?
- Brass: With fanfares and dotted rhythms.
- Why must video game music loop smoothly?
- Players can stay in one place for a long time: The join should be impossible to hear.
- What is adaptive music in a game?
- Music that changes with what the player does: Faster in a battle, calmer when exploring.